No one knows the streets of Korvosa better




Male Halfling Oracle 7
NG Small Humanoid (Halfling)
Init + 3, Senses Perception + 12
Harrow Points 4

AC 17, touch 14, flat-footed 14 (+ 3 Armor, + 3 Dex, + 1 Size)
Hp 51 (7d8 + 7; + 6)
Fort + 7, Ref + 8, Will + 7 (+ 9 vs Fear)
Defensive Abilities Combat Expertise (- 2/+ 2), Fearless, Halfling Luck
Resistances None; Immunities None
Weaknesses Oracle’s Curse (Haunted)

Speed 20’
Ranged light crossbow + 9 (1d6; 19 – 20 x2) or dagger + 9 (1d3 – 1; 19-20 x2; 10’)
Melee light mace + 9 (1d4 – 1; x2) or dagger + 9 (1d3 – 1; 19-20 x2) or Sap + 5 (1d4 – 1 nonlethal; x2)
Space 5’; Reach 5’
Special Attacks Deadly Aim (- 2/+ 4), Piranha Strike (- 2/+ 4)

Shadow Spell-Like Abilities
Cater Level 7th; Concentration + 11; SR Check + 7
7/day - Shadowstrike (1d4 + 2 nonlethal plus Dazzled 1 rd)

Oracle Spells-Like Abilities
Cater Level 7th; Concentration + 11; SR Check + 7
1/day - Arcane Eye, Veil (DC 19)

Oracle Spells Known
Cater Level 7th; Concentration + 11; SR Check + 7
3rd (5/day) - Cure Serious Wounds, Dispel Magic, Glyph of Warding (DC 17), Searing Light
2nd (7/day) - Communal Protection From Alignment, Cure Moderate Wounds, Detect Thoughts (DC 16), Levitate, Lesser Restoration, Minor Image, Silence (DC 16)
1st (7/day) - Blessing of the Watch, Cure Light Wounds, Comprehend Languages, Disguise Self (DC 15), Hide From Undead (DC 15), Obscuring Mist, Shield of Faith
0 - Create Water, Detect Magic, Enhanced Diplomacy, Ghost Sound (DC 14), Light, Mage Hand, Purify Food & Water, Read Magic, Stabilize
Mystery: Streets

Str 8, Dex 16, Con 13, Int 14, Wis 10, Cha 18
Base Attack + 5; CMB + 3; CMD 16
Feats Eldritch Heritage (Shadow), Extra Revelation (Face in the Crowd), Great Fortitude, Skill Focus (Stealth)
Skills (ACP – 1): Appraise + 6, Bluff + 16, Diplomacy + 14 (+15 to gather information), Disable Device + 11, Disguise + 7, Heal + 5, Knowledge (History) + 9, Knowledge (Local) + 7, Knowledge (Nobility) + 6, Knowledge (Religion) + 6, Perception + 12, Spellcraft + 10, Stealth + 25, Use Magic Device + 5
Languages Halfling, Shoanti, Taldane, Varisian
Traits Unhappy Childhood (Tortured), Well-Informed
SQ Armor (Light & Medium), Halfling Senses, Halfling Weapons, Oracle’s Curse (Haunted), Revelations (Eyes of the Streets, Shroud of the City, Streets Are Your Friends), Secretive Survivor, Shields (Not Tower), Weapon Finesse, Weapons (Simple)
Favored Class: Oracle (7 Skill Points)
Harrow Tattoo (The Theater): + 1 Resistance
Current Harrow Card: None

Expendables Antitoxin, black adder poison x4, blue whinnis poison x3, thunderstone; Potion of Cure Light Wounds x2, Potion of Invisibility, Potion of Remove Disease; Scroll of Cure Light Wounds; Wand of Cure Moderate Wounds (CL 3rd, 26 charges), Wand of Spiritual Weapon (CL 3rd, 39 charges, + 3, 1d8 + 1, 19 – 20 x2); Dust of Disappearance
Armor Studded leather
Weapons Light Crossbow, crossbow bolt x20, sling; dagger, light mace, sap, Silver Dagger
Magic Items Black Disk (elevator in the Hospice of the Blessed Maiden), Traveler’s Any-Tool
Mundane Gear Backpack (blue book [Korvosa], chalk x10, flint & steel, ink & pen, mapmaker’s kit, paper x5, shiver [half dose]), bandolier x2, belt pouch (), concealable thieves tools, scroll case, spell component pouch, wooden holy symbol
Wealth 18 cp, 29 sp, 157 gp, 107 pp
Stored: mapmaker’s kit, thunderstone

Eyes of the Streets (Su): Once per day as a full-round action, you can summon a spirit rat, pigeon, or similar tiny creature to serve as your eyes on, above, and beneath the streets — this spirit serves as an arcane eye. At 10th level, you can summon multiple such spirits; this ability functions as prying eyes. At 15th level, this ability functions as greater prying eyes.

Oracle’s Curse (Haunted) (Ex): Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.

Shadowstrike (Sp): You can make a melee touch attack as a standard action that inflicts 1d4 points of nonlethal damage + 1 for every two sorcerer levels you possess. In addition, the target is dazzled for 1 minute. Creatures with low-light vision or darkvision are not dazzled by this ability. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Shroud of the Streets (Sp): You can melt into the streets and alleys. You can cast veil once per day, but can affect only yourself and one willing ally per oracle level within 30 feet. You can make the targets appear only as typical members of a settlement with which you are familiar, and can’t match the appearance of specific creatures. At 7th level and 15th level, you can use this ability one additional time per day.


Curse of the Crimson Throne Khaaaan steelmage36